In our previous article, we described the efforts of Moonbot Studios to raise money to help them create The Golem. A game about a giant golem made by the five guilds of Prague to help fend off Cesare Borgia’s armies and the Golem’s own personal search for a soul. “The story is about the Golem’s experience in life; his awakeing, why he’s a machine of war..and his achieving of his goal,” Bohdon Sayre explained.

This is not Moonbot Studios first foray into gaming. This fall, they will be releasing Diggs Nightcrawler for the PlayStation Wonderbook, and have previously released The Numberlys and The Fantastic Flying Books of Mr. Morris Lessmore for iOS, the latter of which was later turned into an Academy Award winning movie. Making The Golem into a game came naturally for the studio, but originally, the game was going to be a movie.  “[The medium was changed for] no specific reason… it is a lot harder to get a movie off the ground than it is a game…” Sayre said. But all the work for the game would “flesh out what the movie world would be like” and that a movie made after the game may show another character’s point of view.

Diagrams for the Golem (from the Kickstarter Page)
Diagrams for the Golem (from the Kickstarter Page)

Earlier this week, I was able to sit down with Sara Hebert and Bohdon Sayre of Moonbot Studios and pick their brains for a bit, with questions such as “Why would the studio turn to Kickstarter?” Sayre said that it was a combination of different factors: “We don’t have to wait or slow down the process or meet the approval of a specific client; we can get it as fast as we can to make it the best game quickly.” The game offers all sorts of mechanics. There’s the obvious RPG element, a sandbox element, and even some decision making (such as when the Golem has to decide whether to attack a mock army, ignore them, or attack innocent civilians). All these different play types help tell the story, Sayre explained. For example, part of the game is teaching the Golem how to walk. It sounds odd in context, but Sayre said that it was part of getting the player into the mind of the Golem as much as possible. “We want to give player full control of the Golem; to approach (a situation) with aggression or quietly. These things are what matter and by giving player control they are living as the Golem and understand the world around them.”

As of press time, the Kickstarter has over $91,000 dollars in it with 66 hours to go. Rewards for chipping in range from access to the production blog and a copy of the game all the way up to a trip to their Shreveport studio and induction into the game as a statue in the town. Moonbot will also be present at SXSW, collecting donations, selling backer spots and rewards, and showing off their giant cardboard Golem (it moves).